The Sons of Men
You were a member of the Coral Gables High School Class of 2006. They are all between the ages of 20 and 22. Over the course of the past 1 to 4 years you were made aware of terrible things lurking in the dark. Some of you stayed home in your birth city of Miami, Florida. Others of you went to college. Or maybe you just traveled to locales both fantastic and mundane. But here you are, in Miami, and the world seems only darker than before. Thankfully, you’re not alone. In the first session you’ll be introduced to the members of your cell. Former friends or acquaintances who you knew from high school. You may have had little in common back then (at worst), but now you have the most important thing in common: the Vigil. You must have known the other characters in high school. You must have lost touch with the other characters since then and thus have no knowledge of each others’ Vigil. You may confer with other players. The other characters could have been your friends or your competition. These kinds of social connections are encouraged. You can know anything about each others’ childhoods that you choose to divulge. But you cannot know a thing about each others’ recent histories (from graduation until now).
The average age for your group is 21. 20 is particularly young and probably means that you’re gifted. 22 is older, but that could be for a multitude of reasons (e.g., you failed a grade or you were born in September). Many characters may choose to be in the IB Programme at Coral Gables High School. With an Intelligence of 3 or higher, you were probably in the IB Programmme unless you expressly did not join the program, which is a character development opportunity. The small Asian population is usually all IB.
In the interest of fair roleplay, I will not be allowing drops in Morality for experience point gain. If your character has done terrible things, then it will be assumed that he has succeeded at his degeneration rolls until the game’s begins. This will allow you to get to know your characters without feeling like you have to sap at their Morality trait in order to avoid losing potential experience points later.